(Minimal, Complete, and Verifiable example) that reproduces the issue will When asking for help or when you suspect a bug in LWJGL, preparing an MVCE That's useful when reporting issues to LWJGL. Most common issues faced by LWJGL users are trivially addressed with theĪutomatically detect a lot of these issues.
Demo suite (includes advanced OpenGL and Vulkan demos)įor migrating LWJGL 2 code to LWJGL 3, see the Migration Guide.Samples (simple samples covering basic usage of LWJGL bindings).LWJGL 3 requires Java 8 or later to build and run and currently supports the when creating a platform-specific installer) the natives may beĮxtracted manually and loaded via. LWJGLĮxtracts the natives to a temporary folder and loads them automatically, so The core module and each binding used should be added to the classpath. To compile and run an LWJGL application, the base and natives JAR files of lwjgl-natives-.jar (for some bindings).LWJGL can also be downloaded as a simple set of JAR files. This is the easiest way to use LWJGL while The build configurator generates Maven & Gradle declarations that can beĪdded to existing projects.
The easiest way to download LWJGL is to use the Only theĬore module is required and all bindings are optional (but some bindingsĭepend on other bindings). If you'd like to contribute, see doc/READMEįor a quick overview of the project structure, installation instructions andĪs of version 3.1.0, LWJGL is distributed as a set of modules.
LWJGL is open source software and freely available at no charge. The frameworks or game engines that make use of LWJGL, before working As such, novice programmers are encouraged to try one of It is not aįramework and does not provide higher-level utilities than what the native LWJGL is an enabling technology and provides low-level access. This access is direct and high-performance, yet also wrapped in a type-safeĪnd user-friendly layer, appropriate for the Java ecosystem. (OpenGL/Vulkan), audio (OpenAL) and parallel computing (OpenCL) applications. LWJGL ( ) is a Java library that enables cross-platformĪccess to popular native APIs useful in the development of graphics